Monday, 16 May 2011
March of the Deathwing
Well, the Deathwing contingent of the army is nearly fully assembled, and in doing so i've realised that they are an army in their own right clocking in at nearly 1,500 if taken with a Chaplain and the obligatory Belial to make it legal.
Because of this turnup, i'm fighting off considering going back to Dark Angels so i can use Deathwing for the Apoc Mission and the first mission, though whats helping matters is it would only benefit me in two games and in contrast there will be so many dissadvantages.
though on the plus side, it will mean less for me to paint and more for Louise!
It does seem strange mind you to have not one but two Land Raiders built in as many weeks - after 18 years of gaming, i'd managed to avoid using these beasts, but given my successes with Deep Striking, I need to keep them safe!
I could therefore do with some advice with regards to set up. Working with them being from the Vanilla Marine codex, the hope is to have two assault squads comprising 3 Thunder Hammer/Storm Shields and 2 Lightning claws in each. Is this the better load out vs Marines? I appreciate that Lightning Claws are the bane of marines, but with the 3++ from the Storm Shields, is it better to gain the most from them and use them to soak up some firepower.
If for whatever reason I cannot get another set of Thunder Hammers, i shall probably have to fall back on a regular Terminator Squad. if so, I am considering a sgt with sword, 1x chainfist and an assualt cannon. This squad to go in the regular Land Raider.
Just to give some extra punch, i am considering squeezing a Techmarine with Servo Harness in some of the lists.